Rogue Transformation
You play a character navigating a series of increasingly dangerous biomes — starting with a mansion — fighting enemies in turn-based combat, collecting items, and spending skill points to build your character.
The core tension comes from two parallel threat meters:
- Hunter Progress — a pursuer is stalking you, and the pressure mounts as you go deeper
- Transformation — enemies can inflict a gradual transformation on you, with stat-altering milestones
You choose your starting weapon, allocate points during character creation, and then loop through a Biome.
A Biome has a few substages and a few Minibosses. Currently there is only 1 Biome for this Tech Demo and about 7 Transformations.
This is an Early Demo to acquire User Feedback. Combat is by design currently too easy. Any Feedback would be appreciated. Please be specific and tell me what sucks about the game not that it sucks. If there is Interest I plan to add Tooling for Custom Biomes.
Usage of AI
English Translation
Refactoring, Automated Testing & Debugging
| Updated | 3 days ago |
| Published | 10 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, macOS, Linux, Android |
| Author | wombat90 |
| Genre | Role Playing |
| Tags | Roguelite, Singleplayer, tf, transformation, Turn-based, Turn-Based Combat |
Download
This game is currently unavailable
Development log
- Update 0.0.6 – Combat, Magic & Mayhem3 days ago
- 0.0.6 Planned Features8 days ago
- 0.0.59 days ago
- Many Release Pains V-0.0.1 to V-0.0.49 days ago
Comments
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the ability to choose the tf would be nice, some are creepy
Thanks for the Feedback. The Option to ban certain Types of Content is something I have on my ToDo. I will add it to my development Board sooner and come back to it in one of the next updates but not 0.0.6 .
Thanks for considering it!
An update on this. Since I plan to add the next Biome with the next Release I will definitively include this in the next Release. Can you tell me what creeped you out to include it in the Filter Options.
Things like identity death and inanimate tf (the painting)
The dual wielding stuff doesn't seem to work. even if you have the dual wielding ability, getting a 1 handed weapon will have you replace your other one.
thank you for the report =>
I will fix it with the next release.Should be fixed now.As others have stated, being able to scroll the screen is a very badly needed feature
the game goes largely offscreen, had to zoom out a lot to have it all in, which made it impossible to read anything. Ability to scroll would be appreciated.
Had to use tap to get lower on the skills selection screen at start.
Doesn't work on mobile since the button is off screen
sorry to hear that. I pushed an update right now after receiving this report somewhere else as well hopefully this new version (0.0.3) fixes this issue. If not please tell me your specs to further look into this issue.
Yup, still off. I can go past the first weapon selection now though since I can click the top of thebox . Big thing is not being able to scroll I think.
added improved support for Mobile. If it still does not work I fear i need a bit more time. Please Try again. I am currently uploading a download version that should run without that issue.
Seems to be working now!
so glad to hear that. The culprint was a Setting from the game hosting.